Bandit Hideouts Mod Readme v1.19
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Installation:
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After downloading the mod, extract the zip and
 move the following files:

    Bandit_Hideouts.asi
    Bandit_Hideouts.dat
    Bandit_Hideouts.ini
    Bandit_Hideouts_CustomPeds.txt

 into the game's directory seen here:
C:\SteamLibrary\steamapps\common\Red Dead Redemption 2
 also install Scripthook (ScriptHookRDR2.dll) along with dinput8.dll
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v1.19 Changelog:
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- Relocated Cornwall Kerosene Hideout.
- Added new/Relocated the reinforcement spawn points for Cornwall Kerosene hideout.
- Added Doverhill hideout and Mount Arthur hideout ini settings for disabling hideouts as they were missing.
- Changed - Martha Swain hideout had the generic gang when it was supposed to be murfrees, changed to murfrees now.
- Fixed - Hideout Blip Icon Type, now you can change the hideout icon to 4 different types, before it wasn't working.
- Fixed - Colter, Lakay, Beaver Hollow, Shady belle player gang camp hideouts not spawning in.
- Fixed - Hideout "You cleared the hideout" message not showing after hideout was cleared.
- Fixed - Hideout map blip not removed when a hideout is cleared.
- Fixed - Custom gangs in regions, certain regions werent working as they were missing in the code.
- Rebuilt ini - custom gangs in regions settings in the code, and ini, they were reordered based on the script code.
- Updated ini - Rearranged the bandit settings in the ini, most settings are together now.
- Increased the spacing of the hired gunmen on foot and on horse from each other and the player.
- Added - 8 new ambush locations.
- Updated the ini for the disable ambushes settings.